![]() This one hits the sweet spot for me.įab spray, commander alt-fire, and commander explosions have their original colors (green/blue/blue) instead of team color. ![]() There's another one, Dark Nights, but I don't recommend it because you can't see what you're doing. Makes the night side of planets a little darker. Doesn't affect commander explosions.įixes the build bar icons for two of the commanders. Nuke Shockwave FX (nickpap, Alpa2546, killerkiwijuice)Īdds a cool ground effect shockwave to nuclear missiles. Select a favorite and alternate color scheme in the settings menu, and one of them will be chosen automatically (first come, first served) at the start of every match.Įver notice how builders always have glowing green highlights? The fab spray used to be green as well. Also adds some lights and such to certain buildings (and units?) (Note: I'm not including Skyboxes because they're easy enough to find if you just search for “Skybox” in the filter.)Īdds some graphical effects. Otherwise, you can still toggle the setting with the original hotkey. Factories are set to continuous build when selected, if the queue is empty. My preferred continuous build mod, because it doesn't automatically reenable itself whenever you add a new unit or select a busy factory. Also tab through units within a selection, just like Dawn of War et al. Deselected a group you still needed? Just cycle back to it. Cycle forwards and backwards through current and previous selections. Very useful, highly recommended.Īnother good one to have. There's also a button for single nearest, so you can select all idle fabbers and then the closest one to your cursor. You can select all of a certain type (AA, artillery) within a previous extension, or remove them from the same. ![]() Makes assigning hotkeys massively easier! A must-use, especially if you're using mods with their own hotkeys.Īdds hotkeys for idle scouts and fabricators (on-screen and off), or all radars. ![]() Put it somewhere you won't hit it by accident.Īdds hotkeys to toggle unit icons for various classes (surface, air, orbital, AA).Īdds a small panel for managing nuke silos. I can't tell for the OSX/Linux version with QT, I guess we should be able to make it works on Windows too, but it would probably reduce the number of people capable to contribute to it significantly.Īnd like I stated in the thread title, it's a WIP, close to something which could replace the existing apps, but I will not try to force your hands, and I can't and I don't want to.Adds a hotkey for deleting units without the confirmation dialogue. 95% of the raevn work is still there, I just had to port the vbscript stuff and the activex calls. I love the raevn idea to make an application with html&js, but the HTA framework is just too limited. The current windows version use the Internet Explorer (html&javascript) + VBScript + ActiveX, it works, but it's nasty, and you can't download a github archive because of the cross-domain "protection" defined in IE settings. The community could also focus on one application instead of 2 if we need to change the way the current "api" works (hopefully not 3. The main idea would be to have a cross-platform mod manager, using a well known language in the PA modding context : html & javascript. ![]() Click to expand.Sorry for my bad english. ![]()
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